Drawing directly to the screen (especially text) is slow.If you’re drawing in the Draw GUI Event, you’ll want to be familiar with the draw_set_gui_size() function so your Draw GUI stuff will be drawn to the proper scale if you’re using Views. Draw functions only work in Draw Events: If you try to use them anywhere else, nothing happens.Things to know about drawing stuff in GameMaker Debugging/diagnostics/benchmarking - it can be incredibly useful to draw the current value of variables to the screen when debugging, or performance metrics.Just a few of the more common applications: ![]() ![]() There are a huge number of useful applications for text. Why arguing about Link’s gender is dumb, and why it’s importantĭrawing text to the screen is a basic part of most videogames.“Null Room” hidden in Superman (Atari, 1979).video games, programming, the internet, and stuff
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